include ../unreal/prelude uStruct FStructExample: (BlueprintType) uprop(EditAnywhere, BlueprintReadWrite): propString: FString propString2: FString propInt: int32 propInt64: int propInt642: int64 propFloat32: float32 propBool: bool propObject: UObjectPtr propClass: UClassPtr propSubClass: TSubclassOf[AActor] propArray: TArray[FString] propArrayFloat: TArray[float] propArrayBool: TArray[bool] propAnother: int propAnother2: int propAnother3: int propAnother22: int propAnother31: int propAnother32: int # propMapFloat : TMap[FString, float] uprop(EditAnywhere, BlueprintReadOnly): propReadOnly: FString propFloat: float propFloat64: float64 propFName: FName