UPROPERTY type
The uprops macro
The uprops macro is used to mark fields in Nim as UPROPERTY in Unreal Engine.
It can be used only from within the uClass macro. ???
uprops allows for specifying multiple fields at once - all of them will be marked as UPROPERTY with the provided specifiers.
## Example
```nimuClass AMyActor of AActor: (BlueprintType, Blueprintable)
uprops(EditAnywhere, BlueprintReadWrite): exampleValue : FString intVale : int32 someDoubleValue : float64 predValue : FString = "Hello" startPos: FVector = randomPos()